Build MVP: launcher, constructor, and AI game generation

A self-hosted, Roblox-flavored game platform: browse/play published
browser games, build them by hand or by describing them to an LLM.
Fully independent from top-tickets — separate repo, DB, port (8082).

- Auth: email+password accounts (argon2, httpOnly session cookies),
  no admin/agent split — every account can create and play.
- Three game templates (quiz, clicker, maze), each a zod schema paired
  with a Phaser 4 Scene that renders purely from a validated instance
  of that schema — manual and AI-generated games hit the same
  renderer, so a saved game is always guaranteed to load and run. The
  maze schema BFS-validates that the exit is reachable from the start.
- Manual constructor: per-template builder forms, draft/publish/edit/
  delete, a launcher grid of published games, a full-bleed play page.
- AI generation: Anthropic API key configured under Settings → AI
  (encrypted at rest, validated with a live call before saving, same
  shape as top-tickets' mailbox/LDAP settings). Generation uses the
  SDK's zodOutputFormat/messages.parse to force schema-shaped JSON
  output, with one retry feeding back the validation error. Output
  always prefills the manual builder for review — never auto-published
  blind. Clean, distinct error message when no key is configured yet
  (no silent fallback exists here, so it doesn't pretend one does).
- Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite
  pragma from day one — top-tickets hit this build-time race twice).

Deferred: more templates/genres, drag-and-drop level editor, likes/
leaderboards, AI-generated sprite assets, multiplayer, moderation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
This commit is contained in:
ogrechkoandClaude Sonnet 5 committed 2026-07-31 17:40:30 +00:00
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export const runtime = "nodejs";
import { NextResponse } from "next/server";
import { z } from "zod";
import { requireSession } from "@/lib/auth/require";
import { getGameById, updateGame, deleteGame } from "@/lib/games/service";
import { safeParseDefinition } from "@/lib/games/types";
const patchSchema = z.object({
title: z.string().min(1).max(120).optional(),
description: z.string().max(500).nullable().optional(),
definition: z.unknown().optional(),
status: z.enum(["draft", "published"]).optional(),
});
export async function PATCH(request: Request, { params }: { params: Promise<{ id: string }> }) {
const { session, response } = await requireSession();
if (!session) return response;
const { id } = await params;
const existing = await getGameById(id);
if (!existing || existing.ownerId !== session.user.id) {
return NextResponse.json({ error: "Not found" }, { status: 404 });
}
const body = await request.json().catch(() => null);
const parsed = patchSchema.safeParse(body);
if (!parsed.success) {
return NextResponse.json({ error: parsed.error.issues[0]?.message ?? "Invalid input" }, { status: 400 });
}
let definition = undefined;
if (parsed.data.definition !== undefined) {
const defResult = safeParseDefinition(existing.templateType, parsed.data.definition);
if (!defResult.success) {
return NextResponse.json({ error: defResult.error.issues[0]?.message ?? "Invalid definition" }, { status: 400 });
}
definition = defResult.data;
}
const game = await updateGame(id, session.user.id, {
title: parsed.data.title,
description: parsed.data.description,
definition,
status: parsed.data.status,
});
return NextResponse.json({ game });
}
export async function DELETE(_request: Request, { params }: { params: Promise<{ id: string }> }) {
const { session, response } = await requireSession();
if (!session) return response;
const { id } = await params;
const ok = await deleteGame(id, session.user.id);
if (!ok) {
return NextResponse.json({ error: "Not found" }, { status: 404 });
}
return NextResponse.json({ ok: true });
}