Build MVP: launcher, constructor, and AI game generation

A self-hosted, Roblox-flavored game platform: browse/play published
browser games, build them by hand or by describing them to an LLM.
Fully independent from top-tickets — separate repo, DB, port (8082).

- Auth: email+password accounts (argon2, httpOnly session cookies),
  no admin/agent split — every account can create and play.
- Three game templates (quiz, clicker, maze), each a zod schema paired
  with a Phaser 4 Scene that renders purely from a validated instance
  of that schema — manual and AI-generated games hit the same
  renderer, so a saved game is always guaranteed to load and run. The
  maze schema BFS-validates that the exit is reachable from the start.
- Manual constructor: per-template builder forms, draft/publish/edit/
  delete, a launcher grid of published games, a full-bleed play page.
- AI generation: Anthropic API key configured under Settings → AI
  (encrypted at rest, validated with a live call before saving, same
  shape as top-tickets' mailbox/LDAP settings). Generation uses the
  SDK's zodOutputFormat/messages.parse to force schema-shaped JSON
  output, with one retry feeding back the validation error. Output
  always prefills the manual builder for review — never auto-published
  blind. Clean, distinct error message when no key is configured yet
  (no silent fallback exists here, so it doesn't pretend one does).
- Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite
  pragma from day one — top-tickets hit this build-time race twice).

Deferred: more templates/genres, drag-and-drop level editor, likes/
leaderboards, AI-generated sprite assets, multiplayer, moderation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
This commit is contained in:
ogrechkoandClaude Sonnet 5 committed 2026-07-31 17:40:30 +00:00
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import { redirect, notFound } from "next/navigation";
import { getCurrentSession } from "@/lib/auth/session";
import { TEMPLATE_TYPES, TEMPLATE_LABELS, type TemplateType } from "@/lib/games/types";
import { QuizBuilder } from "@/components/builders/quiz-builder";
import { ClickerBuilder } from "@/components/builders/clicker-builder";
import { MazeBuilder } from "@/components/builders/maze-builder";
export default async function ManualCreatePage({ params }: { params: Promise<{ template: string }> }) {
const { template } = await params;
if (!TEMPLATE_TYPES.includes(template as TemplateType)) notFound();
const templateType = template as TemplateType;
const session = await getCurrentSession();
if (!session) redirect("/login");
return (
<div className="mx-auto w-full max-w-2xl flex-1 px-4 py-8 sm:px-6">
<h1 className="mb-1 font-display text-2xl font-bold tracking-tight">
Новая игра — {TEMPLATE_LABELS[templateType]}
</h1>
<p className="mb-6 text-sm text-text-muted">Сохранится как черновик — опубликуете, когда будете готовы.</p>
{templateType === "quiz" && <QuizBuilder mode="create" />}
{templateType === "clicker" && <ClickerBuilder mode="create" />}
{templateType === "maze" && <MazeBuilder mode="create" />}
</div>
);
}