Build MVP: launcher, constructor, and AI game generation
A self-hosted, Roblox-flavored game platform: browse/play published browser games, build them by hand or by describing them to an LLM. Fully independent from top-tickets — separate repo, DB, port (8082). - Auth: email+password accounts (argon2, httpOnly session cookies), no admin/agent split — every account can create and play. - Three game templates (quiz, clicker, maze), each a zod schema paired with a Phaser 4 Scene that renders purely from a validated instance of that schema — manual and AI-generated games hit the same renderer, so a saved game is always guaranteed to load and run. The maze schema BFS-validates that the exit is reachable from the start. - Manual constructor: per-template builder forms, draft/publish/edit/ delete, a launcher grid of published games, a full-bleed play page. - AI generation: Anthropic API key configured under Settings → AI (encrypted at rest, validated with a live call before saving, same shape as top-tickets' mailbox/LDAP settings). Generation uses the SDK's zodOutputFormat/messages.parse to force schema-shaped JSON output, with one retry feeding back the validation error. Output always prefills the manual builder for review — never auto-published blind. Clean, distinct error message when no key is configured yet (no silent fallback exists here, so it doesn't pretend one does). - Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite pragma from day one — top-tickets hit this build-time race twice). Deferred: more templates/genres, drag-and-drop level editor, likes/ leaderboards, AI-generated sprite assets, multiplayer, moderation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
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import { notFound } from "next/navigation";
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import { getGameById, incrementPlayCount } from "@/lib/games/service";
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import { getCurrentSession } from "@/lib/auth/session";
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import { TEMPLATE_LABELS } from "@/lib/games/types";
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import { PlaySession } from "@/components/play-session";
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const TEMPLATE_HINTS: Record<string, string> = {
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quiz: "Выбирайте вариант ответа мышкой.",
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clicker: "Кликайте по кругу и покупайте улучшения.",
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maze: "Управление — стрелки на клавиатуре.",
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};
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export default async function PlayPage({ params }: { params: Promise<{ gameId: string }> }) {
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const { gameId } = await params;
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const game = await getGameById(gameId);
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if (!game) notFound();
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if (game.status === "draft") {
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const session = await getCurrentSession();
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if (!session || session.user.id !== game.ownerId) notFound();
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} else {
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await incrementPlayCount(gameId);
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}
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return (
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<div className="flex flex-1 flex-col">
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<div className="mx-auto w-full max-w-4xl px-4 pt-6 sm:px-6">
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<div className="mb-1 flex items-center gap-2">
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<span className="badge">{TEMPLATE_LABELS[game.templateType]}</span>
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{game.status === "draft" && <span className="badge bg-danger-soft text-danger-soft-text">Черновик</span>}
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</div>
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<h1 className="font-display text-2xl font-bold tracking-tight">{game.title}</h1>
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{game.description && <p className="mt-1 text-sm text-text-muted">{game.description}</p>}
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<p className="mt-1 text-xs text-text-faint">{TEMPLATE_HINTS[game.templateType]}</p>
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</div>
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<PlaySession templateType={game.templateType} definition={game.definition} />
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</div>
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);
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}
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