Build MVP: launcher, constructor, and AI game generation

A self-hosted, Roblox-flavored game platform: browse/play published
browser games, build them by hand or by describing them to an LLM.
Fully independent from top-tickets — separate repo, DB, port (8082).

- Auth: email+password accounts (argon2, httpOnly session cookies),
  no admin/agent split — every account can create and play.
- Three game templates (quiz, clicker, maze), each a zod schema paired
  with a Phaser 4 Scene that renders purely from a validated instance
  of that schema — manual and AI-generated games hit the same
  renderer, so a saved game is always guaranteed to load and run. The
  maze schema BFS-validates that the exit is reachable from the start.
- Manual constructor: per-template builder forms, draft/publish/edit/
  delete, a launcher grid of published games, a full-bleed play page.
- AI generation: Anthropic API key configured under Settings → AI
  (encrypted at rest, validated with a live call before saving, same
  shape as top-tickets' mailbox/LDAP settings). Generation uses the
  SDK's zodOutputFormat/messages.parse to force schema-shaped JSON
  output, with one retry feeding back the validation error. Output
  always prefills the manual builder for review — never auto-published
  blind. Clean, distinct error message when no key is configured yet
  (no silent fallback exists here, so it doesn't pretend one does).
- Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite
  pragma from day one — top-tickets hit this build-time race twice).

Deferred: more templates/genres, drag-and-drop level editor, likes/
leaderboards, AI-generated sprite assets, multiplayer, moderation.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
This commit is contained in:
ogrechkoandClaude Sonnet 5 committed 2026-07-31 17:40:30 +00:00
1 parent df16c90832
commit c9a6c27a7a
60 files changed
+5601 -93

No files matched your search

+111
View File
@@ -0,0 +1,111 @@
"use client";
import { useState } from "react";
import { Sparkles } from "lucide-react";
import { TEMPLATE_TYPES, TEMPLATE_LABELS, type TemplateType, type GameDefinition } from "@/lib/games/types";
import type { QuizDefinition } from "@/lib/games/quiz";
import type { ClickerDefinition } from "@/lib/games/clicker";
import type { MazeDefinition } from "@/lib/games/maze";
import { QuizBuilder } from "@/components/builders/quiz-builder";
import { ClickerBuilder } from "@/components/builders/clicker-builder";
import { MazeBuilder } from "@/components/builders/maze-builder";
export function AiGenerateForm() {
const [templateType, setTemplateType] = useState<TemplateType>("quiz");
const [title, setTitle] = useState("");
const [prompt, setPrompt] = useState("");
const [loading, setLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
const [definition, setDefinition] = useState<GameDefinition | null>(null);
async function handleGenerate(e: React.FormEvent) {
e.preventDefault();
setLoading(true);
setError(null);
setDefinition(null);
const res = await fetch("/api/ai/generate", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ templateType, prompt }),
});
setLoading(false);
if (!res.ok) {
const data = await res.json().catch(() => null);
setError(data?.error ?? "Не удалось сгенерировать игру");
return;
}
const data = await res.json();
setDefinition(data.definition);
}
if (definition) {
return (
<div className="flex flex-col gap-4">
<p className="rounded-md bg-accent-soft px-3 py-2 text-sm text-accent-soft-text">
Игра сгенерирована — проверьте и подправьте перед сохранением.
</p>
{templateType === "quiz" && (
<QuizBuilder mode="create" initialTitle={title} initialDefinition={definition as QuizDefinition} />
)}
{templateType === "clicker" && (
<ClickerBuilder mode="create" initialTitle={title} initialDefinition={definition as ClickerDefinition} />
)}
{templateType === "maze" && (
<MazeBuilder mode="create" initialTitle={title} initialDefinition={definition as MazeDefinition} />
)}
</div>
);
}
return (
<form onSubmit={handleGenerate} className="card flex flex-col gap-4 p-5">
<div className="text-sm">
<span className="mb-1 block font-medium text-text-muted">Тип игры</span>
<div className="flex gap-2">
{TEMPLATE_TYPES.map((t) => (
<button
key={t}
type="button"
onClick={() => setTemplateType(t)}
className={`btn ${templateType === t ? "btn-primary" : "btn-ghost"}`}
>
{TEMPLATE_LABELS[t]}
</button>
))}
</div>
</div>
<label className="text-sm">
<span className="mb-1 block font-medium text-text-muted">Название игры</span>
<input
required
value={title}
onChange={(e) => setTitle(e.target.value)}
className="w-full rounded-md border border-border bg-surface px-3 py-2 text-sm outline-none focus:border-accent"
/>
</label>
<label className="text-sm">
<span className="mb-1 block font-medium text-text-muted">Опишите игру</span>
<textarea
required
rows={5}
value={prompt}
onChange={(e) => setPrompt(e.target.value)}
placeholder="Например: викторина на 5 вопросов про космос для детей"
className="w-full rounded-md border border-border bg-surface px-3 py-2 text-sm outline-none focus:border-accent"
/>
</label>
{error && <p className="rounded-md bg-danger-soft px-3 py-2 text-sm text-danger-soft-text">{error}</p>}
<button type="submit" disabled={loading || !title || !prompt} className="btn btn-primary self-start">
<Sparkles size={15} />
{loading ? "Генерируем…" : "Сгенерировать"}
</button>
</form>
);
}