Build MVP: launcher, constructor, and AI game generation
A self-hosted, Roblox-flavored game platform: browse/play published browser games, build them by hand or by describing them to an LLM. Fully independent from top-tickets — separate repo, DB, port (8082). - Auth: email+password accounts (argon2, httpOnly session cookies), no admin/agent split — every account can create and play. - Three game templates (quiz, clicker, maze), each a zod schema paired with a Phaser 4 Scene that renders purely from a validated instance of that schema — manual and AI-generated games hit the same renderer, so a saved game is always guaranteed to load and run. The maze schema BFS-validates that the exit is reachable from the start. - Manual constructor: per-template builder forms, draft/publish/edit/ delete, a launcher grid of published games, a full-bleed play page. - AI generation: Anthropic API key configured under Settings → AI (encrypted at rest, validated with a live call before saving, same shape as top-tickets' mailbox/LDAP settings). Generation uses the SDK's zodOutputFormat/messages.parse to force schema-shaped JSON output, with one retry feeding back the validation error. Output always prefills the manual builder for review — never auto-published blind. Clean, distinct error message when no key is configured yet (no silent fallback exists here, so it doesn't pretend one does). - Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite pragma from day one — top-tickets hit this build-time race twice). Deferred: more templates/genres, drag-and-drop level editor, likes/ leaderboards, AI-generated sprite assets, multiplayer, moderation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
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"use client";
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import { useState } from "react";
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import Link from "next/link";
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import { Play, Pencil, Trash2, Eye, EyeOff } from "lucide-react";
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import { TEMPLATE_LABELS } from "@/lib/games/types";
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import type { GameSummaryDTO } from "@/lib/games/service";
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export function MyGamesList({ initialGames }: { initialGames: GameSummaryDTO[] }) {
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const [games, setGames] = useState(initialGames);
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const [error, setError] = useState<string | null>(null);
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async function togglePublish(game: GameSummaryDTO) {
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setError(null);
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const nextStatus = game.status === "published" ? "draft" : "published";
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const res = await fetch(`/api/games/${game.id}`, {
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method: "PATCH",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ status: nextStatus }),
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});
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if (!res.ok) {
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setError("Не удалось изменить статус публикации");
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return;
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}
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setGames((gs) => gs.map((g) => (g.id === game.id ? { ...g, status: nextStatus } : g)));
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}
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async function handleDelete(id: string) {
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setError(null);
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const res = await fetch(`/api/games/${id}`, { method: "DELETE" });
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if (!res.ok) {
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setError("Не удалось удалить игру");
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return;
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}
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setGames((gs) => gs.filter((g) => g.id !== id));
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}
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if (games.length === 0) {
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return <p className="text-sm text-text-muted">Вы ещё не создали ни одной игры.</p>;
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}
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return (
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<div className="flex flex-col gap-3">
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{error && <p className="rounded-md bg-danger-soft px-3 py-2 text-sm text-danger-soft-text">{error}</p>}
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{games.map((game) => (
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<div key={game.id} className="card flex flex-wrap items-center gap-3 p-4">
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<div className="min-w-0 flex-1">
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<div className="mb-1 flex items-center gap-2">
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<span className="badge">{TEMPLATE_LABELS[game.templateType]}</span>
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<span
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className={`badge ${
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game.status === "published" ? "bg-success-soft text-success-soft-text" : "bg-surface-hover text-text-muted"
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}`}
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>
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{game.status === "published" ? "Опубликовано" : "Черновик"}
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</span>
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</div>
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<p className="truncate font-medium">{game.title}</p>
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<p className="text-xs text-text-faint">{game.playCount} игр сыграно</p>
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</div>
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<Link href={`/play/${game.id}`} className="btn btn-ghost" title="Играть">
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<Play size={14} />
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</Link>
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<Link href={`/my-games/${game.id}/edit`} className="btn btn-ghost" title="Редактировать">
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<Pencil size={14} />
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</Link>
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<button
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onClick={() => togglePublish(game)}
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className="btn btn-ghost"
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title={game.status === "published" ? "Снять с публикации" : "Опубликовать"}
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>
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{game.status === "published" ? <EyeOff size={14} /> : <Eye size={14} />}
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</button>
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<button onClick={() => handleDelete(game.id)} className="btn btn-ghost text-danger" title="Удалить">
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<Trash2 size={14} />
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</button>
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</div>
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))}
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</div>
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);
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}
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