A self-hosted, Roblox-flavored game platform: browse/play published
browser games, build them by hand or by describing them to an LLM.
Fully independent from top-tickets — separate repo, DB, port (8082).
- Auth: email+password accounts (argon2, httpOnly session cookies),
no admin/agent split — every account can create and play.
- Three game templates (quiz, clicker, maze), each a zod schema paired
with a Phaser 4 Scene that renders purely from a validated instance
of that schema — manual and AI-generated games hit the same
renderer, so a saved game is always guaranteed to load and run. The
maze schema BFS-validates that the exit is reachable from the start.
- Manual constructor: per-template builder forms, draft/publish/edit/
delete, a launcher grid of published games, a full-bleed play page.
- AI generation: Anthropic API key configured under Settings → AI
(encrypted at rest, validated with a live call before saving, same
shape as top-tickets' mailbox/LDAP settings). Generation uses the
SDK's zodOutputFormat/messages.parse to force schema-shaped JSON
output, with one retry feeding back the validation error. Output
always prefills the manual builder for review — never auto-published
blind. Clean, distinct error message when no key is configured yet
(no silent fallback exists here, so it doesn't pretend one does).
- Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite
pragma from day one — top-tickets hit this build-time race twice).
Deferred: more templates/genres, drag-and-drop level editor, likes/
leaderboards, AI-generated sprite assets, multiplayer, moderation.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH