A self-hosted, Roblox-flavored game platform: browse/play published browser games, build them by hand or by describing them to an LLM. Fully independent from top-tickets — separate repo, DB, port (8082). - Auth: email+password accounts (argon2, httpOnly session cookies), no admin/agent split — every account can create and play. - Three game templates (quiz, clicker, maze), each a zod schema paired with a Phaser 4 Scene that renders purely from a validated instance of that schema — manual and AI-generated games hit the same renderer, so a saved game is always guaranteed to load and run. The maze schema BFS-validates that the exit is reachable from the start. - Manual constructor: per-template builder forms, draft/publish/edit/ delete, a launcher grid of published games, a full-bleed play page. - AI generation: Anthropic API key configured under Settings → AI (encrypted at rest, validated with a live call before saving, same shape as top-tickets' mailbox/LDAP settings). Generation uses the SDK's zodOutputFormat/messages.parse to force schema-shaped JSON output, with one retry feeding back the validation error. Output always prefills the manual builder for review — never auto-published blind. Clean, distinct error message when no key is configured yet (no silent fallback exists here, so it doesn't pretend one does). - Docker Compose on port 8082 (bakes in the busy_timeout=30000 SQLite pragma from day one — top-tickets hit this build-time race twice). Deferred: more templates/genres, drag-and-drop level editor, likes/ leaderboards, AI-generated sprite assets, multiplayer, moderation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QcXH24ky6zjk2UyK5oZUPH
17 lines
224 B
YAML
17 lines
224 B
YAML
services:
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app:
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build: .
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ports:
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- "8082:8082"
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env_file:
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- .env
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environment:
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- PORT=8082
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- DATA_DIR=/data
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volumes:
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- data:/data
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restart: unless-stopped
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volumes:
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data:
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