ogrechko 65044fa828 Taller canvas + real background design for all 4 game templates
Phone screenshots showed the canvas was short and squat (960x600, 8:5)
leaving most of the screen blank, with Clicker's hero list and Quiz's
answer options too cramped to tap comfortably. Also the dark-mode canvas
background was the same near-black as the page, so games had no visible
frame and read as flat/undesigned.

Bumps canvas to 960x720 (4:3) and uses the extra room to enlarge hero
rows, quiz options/lifelines, and maze/snake grid cells. Adds a themed
gradient frame around the canvas in play-session.tsx and replaces each
scene's flat background fill with a subtle top-to-bottom gradient.
2026-08-01 12:01:59 +00:00
2026-07-31 17:43:29 +00:00
2026-07-31 17:06:29 +00:00
2026-07-31 17:06:29 +00:00
2026-07-31 17:06:29 +00:00

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

This project uses next/font to automatically optimize and load Geist, a new font family for Vercel.

Learn More

To learn more about Next.js, take a look at the following resources:

You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

Deploy on Vercel

The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.

Check out our Next.js deployment documentation for more details.

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